![]() ![]() ![]() It had always been my intention to share the results with everyone, so rather than keep you waiting and go through all the graphical pain of making a lovely looking spreadsheet, I’ll just share the raw data with you. I must admit that I’ve been trying to write out a nice looking and well formatted table many a time, but it just never got done. After all, most “review” websites only put hardware under scrutiny using video games, and for many of us, that’s just not how we use our systems. Everyone’s got a different graphics card/RAM/CPU setup, and I was interested to see how DAZ Studio would perform with those varying configurations. Read more Filed under: Categories DAZ Studio, Reader QuestionsĪ while ago I’ve asked you all to download a test scene and see how fast it renders. Furthermore, the material properties (like shiny, rough, translucent, emissive etc) are not working, because each render engine has different ways of describing such properties. Hence, while the diffuse texture map is usually imported correctly, none of the other parameters are (such as bump, transparency, normal, etc). These are very much dependent on the render engine for which the source object was intended. The trouble lies not in the 3D shape of an object, but mostly in the material descriptions. Most 3D applications (DAZ Studio included) can import 3D objects from other applications and display them somewhat. ![]() They all work to a certain extent, but usually not perfectly. If you’ve ever tried formats like FBX, Collada, OBJ or Alembic, and have been disappointed with how they transfer content, then you’re not alone. Every 3D professional is struggling with this fact. ![]() You’d think for an advanced society like us there would be a “universal format” of all things 3D, but sadly that’s not the case. Let me explain the basics of what’s happening here, then we’ll move on to the process of making a compromise work.įirst of all, transferring content between multiple 3D applications is a pain. It’s a complex situation, so perhaps I can shed some light on it. ![]()
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